• What types of Units are there in the Game?
    You can use your military units to protect your City, raid or besiege other Cities, and conduct joint operations. You will also need them to engage in Missions at Positions. All Units are divided into four different categories (Light Infantry, Heavy Infantry, Phalanx, and Cavalry) based on their speed, power, and performance statistics. Offensive Units have Offensive ratings that apply across all categories, while Defensive Units have varying levels of effectiveness against each category.

    Sign Agreements and construct Buildings to unlock new, more powerful Units. Update Agreements to increase their combat effectiveness.

    All units are classified as either Offensive or Defensive. Defensive Units perform poorly when attacking, but are highly effective at protecting Cities, Positions, or other map locations. Offensive Units are designed specifically for attacks, but have a low defense value.

    Units are recruited by expending Grain, Timber and Bronze, or by using Drachmas. Units and Resources inside the Acropolis will be protected in the event of a Raid or Siege. All Units hidden in your Acropolis will not participate in any battles involving your City.
  • What are Unit Statistics?
    Your military forces are divided into four different branches: Light Infantry, Heavy Infantry, Phalanx, and Cavalry. Units from each category have their own particular balance of effectiveness against Offensive or Defensive Units of each other branch. To view a Units' statistics, open any Military Building or click the "War Council" button on the right hand panel, choose the force branch and click the "i" icon . You can also access this information by clicking on the Unit icon at the War Council.

    Each military Unit has the following statistics:
    - Unit Type: the class a Unit belongs to (Light Infantry, Heavy Infantry, Phalanx or Cavalry);
    - Designation: Offense or Defense;
    - Cost: the one-time Resource expenditure needed to produce one Unit;
    - Capacity: The amount of Resources the Unit can recover on Raids;
    - Speed: The speed at which this Unit travels on the Map;
    - Production Time: The amount of time required to train one Unit;
    - Grain Consumption: The amount of Grain needed to support one Unit.
  • What is the difference between Heroes and other Units?
    Heroes are multi-purpose Light Infantry Units effective in both Offensive and Defensive roles. They require no Grain to maintain and can Raid large loads of Resources. You may summon three Heroes a day at your Hall of Heroes, but may raise this limit by up to 25 Units a day by purchasing Ambrosia Vessels from your Decor menu. Your Friends can summon Heroes above your daily limit for you by visiting your City and clicking on your Hall of Heroes. You may maintain up to 50 Heroes simultaneously.

    When stationed at a City as Reinforcements, a maximum of up to 2,000 Heroes may fight in a battle to defend the City. In the event that over 2,000 are present during the battle, losses will be spread evenly across the total number of Hero reinforcements.
  • What are Champion Units?
    Purchasing Champion Units at the Market drastically increases their effectiveness when used with your regular Units. Any Champion Unit, deployed together with a full group of Supporting Units, will inflict significant damage against enemy forces.
  • Why do I need Fortifications?
    There are two kinds of Fortifications - passive and active.

    Passive fortifications include Walls and Gates. All of these additions contribute to your City's total defense bonus, granting all your defensive units additional combat effectiveness when fighting off attackers. This bonus will only be applied to defensive units currently garrisoned in your City and outside of your Acropolis.

    Active defenses include Towers. Unlike Walls, Towers will actively participate in defensive battles just like one of your regular Units - unlike normal Units, when they're damaged they can be repaired and brought back online for free by you or by Friends as many times as needed, granting a considerable long-term advantage. Active fortifications also contribute to your overall Defense Bonus. Defensive structures cannot be deployed to locations outside your City.
  • Misc. Game tips
    - Defensive Units are essentially useless when attacking but highly effective at protecting a City or Emporium. Conversely, Offensive Units are designed for attacks but have a low defense value. If your city has tons of Offense and no Defense - don't be surprised when you get Besieged. A good tactic is to develop dedicated forces of either Offensive or Defensive Units tasked with either taking or holding Cities.

    - Towers are an extremely good investment. When knocked out of commission they can be easily repaired and brought back online for free as many times as you want.

    Secure your fighting forces and Resources in the Acropolis in the event of an attack. Units and Resources inside the Acropolis will be protected in the event of a Raid or Siege. All Units hidden in your Acropolis will not participate in any battles involving your City.