FAQ

Coalitions

  • Overview
    Create Coalitions and work together with other players to fight a war against the Persians and the Army of Xerxes. Coalitions allow players to unite with their Allies in a well-organized command structure under one collective name, banner, ideology and aims.

    You must advance to Level 5 before you can join a Coalition and Level 10 before you can create one.

    You may join a Coalition in the following ways:
    - Accept another player's invitation in the "Allies" tab of your Embassy - you will receive a report upon receipt of a new invitation.
    - Send a request to a Coalition Hegemon by clicking "Send a request" in the "Coalitions" tabs.
    Once you've reached Level 5, you may become a Scholar in a Coalition's Academy without sending an Application; if the Coalition has spaces to train new players in their Academy (the number of spaces for Scholars is limited to 10). To do so, go to the Embassy, open the "Join Coalition" tab and click "Join now". If you haven't decided which Coalition or Academy to apply for, click the "Join random Coalition". This will place you within an open Coalition based on your language preferences and City location. You can be a member of only 1 Coalition at a time. To join another Coalition, you must first leave your current Coalition.

    Once you've created a Coalition (which consists of 10 members of the cadre strength) it will have an Academy to educate Scholars. The number of Scholars your Academy may educate at any given time is 10. A player must reach Level 5 to become a Scholar at the Academy.
  • Coalition Management
    Go to the Embassy, open the "My Coalition" tab, enter a unique name for your Coalition, design a unique custom banner and pay a set amount of Drachmas to create a new Coalition.

    The Coalition Ranks are as follows: Hegemon, Polemarch, Commandant, Standard-Bearer, Hippeus, Centurion, Ambassador, Metic, Citizen, Trainee, and Scholar. Some of the features in the "My Coalition" window are only available to the Hegemon, Polemarch, and Commandant.

    You may manage your Coalition in the following ways:

    1. By editing the Coalition description or terms and conditions for joining the Coalition. This information will be displayed to all players in the list of Coalitions. This feature is available only to Hegemons.

    2. Update Coalition News. This feature is available only to Hegemons and Polemarchs.

    3. Create Coalition Academy to educate Scholars. This feature is available only to Hegemons. Go to the Embassy, click the "Coalition Settings", enter number of Scholars your Academy may educate at any given time, along with any other general information you wish displayed.

    4. Accept or decline requests to join the Coalition. To view all requests, go to the "My Coalition" tab at the Embassy and click the "Applicants" tab. This feature is available only to Hegemons and Polemarchs.

    5. Send Coalition invitations. Go to your City and click the "'Invite to Coalition" button from the Friend List action menu.

    6. Set and edit Coalition Rank for Coalition members. Open the "My Coalition" tab at the Embassy, and click the button next to a player's Coalition Rank icon, then set the new Coalition Rank for this player. Hegemons can appoint Polemarchs to assist them in managing the Coalition. Polemarchs cannot appoint other Polemarchs or edit the current Hegemon's and Polemarchs' Coalition Ranks. This feature is available only to Hegemons, Polemarchs and Commandants.

    7. Remove players from Coalition. Open the "My Coalition" tab at the Embassy and click the "Cast out of Coalition" button in the action list. This feature is available only for Hegemons and Polemarchs. Polemarchs cannot remove the other Polemarchs and Hegemons from the Coalition.

    8. Designate a new Hegemon. Click the button next to a player's Coalition Rank icon and set their rank to Hegemon.

    9. Dissolve the Coalition. Open the "My Coalition" tab at the Embassy and remove all players from the Coalition, including yourself.
  • Coalition Attacks
    Coalition Attacks allow you and your fellow Coalition Members to arrange devastating attacks from up to three Coalition Members as you battle for conquering Hellas.

    Only Hegemons, Polemarchs, Commandants, and Standard-Bearers are empowered to organize and deploy Coalition Attacks and manage their Coalition Members' forces. A maximum of 3 Coalition Members can take part in a single Coalition Attack. Coalition Attacks may be used to capture Pantheons and Capitals, but can NOT be used to beseige or raid enemy Cities or eliminate Positions.

    Coalition Attack Mechanics

    Follow these steps to participate in a Coalition Attack:

    PREPARATION

    1. Designate a Hegemon, Polemarch, Commandant, and Standard-Bearer to coordinate and launch the Coalition Attack.
    2. Have all participating members select "Send Reinforcements" from any interface to reinforce the attack coordinator.
    3. Choose the OFFENSIVE Units required for the mission and click "Send".

    ATTACK

    Once the attack coordinator has received all Reinforcements needed, they may launch the attack by:

    1. Choosing the Pantheon or Coalition Capital you wish to target and opening the "Raid" window.
    2. Selecting "Coalition Attack".
    3. Selecting the Coalition Members who will be participating in the Coalition Attack (only their Offensive Reinforcements will take part in a battle) and launching the Raid.

    Each member of a Coalition Attack will get a report on the outcome of each battle.

    Once you've sent Offensive Reinforcements to take part in a Colaition Attack, go to the War Council and open the "Tracking" tab to check current information about your Units location and movement.

    If you send your Units for a Coalition Attack all losses and Experience points will be proportionally distributed among those players who have taken part in the attack.

    The maximum number of Units that can be sent determined by the Force Limit of the attack coordinator. All reinforcing Units will continue to support by their home Cities throughout all steps of the Coalition Attack.
  • Coalition Achievements
    Coalition Achievements are optional challenges that require the joint efforts of all Coalition Members. Upon completion of each Achievement, each Coalition will be rewarded with a Coalition-wide Bonus that will give them a significant edge over their competitors in Hellas, along with additional perks for each participating Coalition Member. These may include Units, permanent modifications to their City or Unit statistics, or other features.

    All Coalition Achievements feature multiple levels. Upon completion of each Achievement Level, your Coalition will be rewarded with increasingly larger Bonuses. After completing the required number of Achievement Levels, each Achievement will be rated "Gold". When a Coalition has completed all Achievements at the "Gold" rating, either the Hegemon or Polemarch may take a screenshot of their Achievements (taken at the Embassy) and submit it to the Plarium support team to get a unique Coalition logo.

    There are 22 Coalition Achievements:

    1. Chosen of Zeus
    To complete this Achievement, a Coalition must hold the specified number of Level 5 Pantheons simultaneously for a minimum of 15 uninterrupted minutes.

    2. Children of Ares
    To complete this Achievement, a Coalition must defeat the indicated number of Level 5 enemy Pantheons.

    3. Stewards of Hades
    To complete this Achievement, a Coalition must use Pantheons to control the specified area of Hellas territory for at least 15 uninterrupted minutes.

    4. Brotherhood of Achilles
    To complete this Achievement, a Coalition must destroy the indicated number of Cavalry Units (except Spying Units) at enemy Pantheons.

    5. Hammers of Hephaestus
    Complete this Achievement by using the indicated quantity of Orichalcum to upgrade your Units.

    6. Heroes of the Ecumene
    To complete this Achievement, several Coalition Members must be simultaneously featured in the Top 10 Positions Rankings.

    7. Companions of Jason
    A Coalition must recruit the indicated number of Archons to complete this Achievement.

    8. Exalted of Sparta
    To complete this Achievement, a Coalition must downgrade enemy Pantheon by the total number of Levels indicated. (For example, if you are required to downgrade 500 Pantheon Levels in total, you may weaken 500 Pantheons by 1 Level each, or 100 Pantheons by 5 levels each, etc.)

    9. Athena's Elect
    To complete this achievement, a Coalition must win the indicated number of Challenges.

    10. Charon's Chosen
    To complete this Achievement, a Coalition must earn the specified number of Challenge Points in a SINGLE Challenge.

    11. Battle Champions
    To complete this Achievement, a Coalition must gain the specified number of Points earned when "At War" with other Coalitions.

    12. Сronus' Sons
    To complete this Achievement, a Coalition must Hire Units that are worth the indicated number of points.

    13. The Wrath of the Titans
    To complete this Achievement, a Coalition must earn the indicated number of Points by attacking or defending Positions.

    14. Wolves of Ares
    To complete this Achievement, a Coalition must gain the specified amount of resources from Raids.

    15. Brotherhood of Jason
    To gain this Achievement, a Coalition must complete the set number of divine Quests.

    16. Tanatos' Wings
    To complete this Achievement, a Coalition must destroy rival Units that are worth the indicated number of points.

    17. Palms of Atlas
    To complete this Achievement, a Coalition must upgrade the indicated number of Pantheons Levels.

    18. The Blessed of Bia
    To earn this Achievement, a Coalition must defeat the indicated number of Phalanx Units at enemy Pantheons.

    19. Guild of Enyo
    To earn this Achievement, a Coalition must defeat the indicated number of Heavy Infantry Units at enemy Pantheons.

    20. Spirit of the Machai
    To earn this Achievement, a Coalition must defeat the indicated number of Light Infantry Units at enemy Pantheons.

    21. Children of Kratos
    To earn this Achievement, a Coalition must upgrade its Coalition Capital up to the indicated Level.

    22. Alastor's Way
    To earn this Achievement, a Coalition must downgrade enemy Coalition Capitals (of Level 10 or higher) the indicated number of times.

    Power Points

    Power Points are a unique value assigned to each Unit in the game, based on and relative to its respective Offensive or Defensive value. Power Points are used to make progress towards certain Achievements, and also play a significant role in the base calculation for experience points earned during battles.
  • Achievement Bonuses
    There are two kinds of Achievement Bonuses – Coalition Bonuses and Individual Bonuses.

    Coalition Bonuses
    These are awarded to a Coalition collectively upon the successful completion of a Coalition Achievement. These Bonuses can take the form of Ranking Point boosts in the Coalition Rankings, or Coalition-wide bonuses to Unit or City statistics for all participating Coalition Members. Coalition Bonuses earned while being a Member of one Coalition are non-transferable, and cannot be retained upon leaving that Coalition. Coalition Members joining a Coalition after it has earned an Achievement will not enjoy the benefits of any existing Coalition Bonuses. If you leave your Coalition and join another one, you will be able to receive Coalition Achievement bonuses only after you have been in that Coalition for 7 days or more.

    Individual Bonuses
    These are your personal rewards for assisting your Coalition in completing a Coalition Achievement – these can take the form of free Units or special items. To claim your Bonus, click on the highlighted "Claim Reward" button in the "My Coalition" section of the Embassy once your Coalition has successfully completed an Achievement. Individual Bonuses are one-time offers and, like Coalition Bonuses, cannot be used or earned again once you've left the Coalition in which you received it, even if your new Coalition earns a similar Coalition Achievement.

    To view the list of Coalition Achievements, along with their Terms and Bonuses, go to the "My Coalition" tab in the Embassy.
  • My League Tab
    Here you can view: the general League information (its Banner, Position, number of Warriors, Realm, the Terms and Conditions for joining the League, and League description); League Warriors (their name, Rank, Castle names, and coordinates; you can go to a Lord's Castle by clicking on its coordinates); League News.
  • Coalition Management
    Some of the features in the "My League" window are available only to the League Marshal, League Captains, and Field Commanders. A League can be managed in the following ways:

    - Edit the description or terms and conditions of joining the League. To edit the League description, click the button in the top left-hand part of the "My League" window. Enter the description or terms and conditions. This information will be displayed to all players in the List of Leagues. This feature is available only for League Marshals.

    - Update League News. Click the "Write" button in the top right-hand part of the "My League" window. Then enter the text that will be displayed to all League members if they go to their Embassy and open the "My League" tab. This feature is available only for League Marshals and their League Captains.

    - Accept or decline requests to join the League. To view the requests, go to the "My League" tab at the Embassy and click the "Applicants" tab. This feature is available only for League Marshals and their League Captains.

    - Send invitations to join the League. Go to a player's Castle and choose the "Invite to League" button from the list of actions. You can also invite your Friends by clicking their user image on the Friends list and choosing the "Invite to League" action from the pop-up menu. This feature is available only for League Marshals and their League Captains.

    - Set and edit League Rank for League members. Open the "My League" tab at the Embassy, and click the button next to a player's League Rank icon, then choose and set a new League Rank for this warrior. League Marshals can appoint League Captains. League Captains cannot appoint other Captains or edit the current Marshal's and Captains' League Ranks. This feature is available only for League Marshals, their League Captains, and Field Commanders.

    - Remove Lords from the League. Open the "My League" tab at the Embassy and click the "Cast out of League" button in the "Actions" list. This feature is only available to League Marshals and their League Captains. League Captains cannot remove other Captains or the League Marshal from the League.

    - Delegate League Marshal status. Click the button next to a Lord's League Rank icon and set the "League Marshal" Rank.

    - Disband the League. Open the "My League" tab at the Embassy and remove all Members from the League, including yourself.
  • Beacons. Overview
    With the return of Balur and his Black Horde, the Beacons are the only hope for resisting the rising tide of darkness that now threatens Stormfall. The Leagues that rebuild and control these sacred temples can save Stormfall, project their power over surrounding territories, and rise above their rival Leagues. Your League's ability to capture, hold, and rebuild the Beacons will determine its standing and the borders of its realm. As your League conquers and strengthens Beacons, your growing influence over the lands of Stormfall will be shown on the Imperial Map.

    This quest shall not be easy. Even now, the orcish hordes are moving to occupy the Beacons, and defending against their armies and those of your rivals is but part your mission. Rebuilding Beacons will take vast amounts of resources and close coordination. No single Lord among you can do it alone - to join this battle you must join a League, or start your own.

    Beacons can be found throughout Stormfall. They may be heavily defended by Balur's orcs or rival Leagues - so plan your attack carefully.

    Any League that captures a Beacon must defend it from increasingly powerful waves of the Black Horde. The battle will be brutal, but you will have one secret weapon. The enchantments woven into the foundations each Beacon have the power to trap the Dark Essence of all of Balur's spawn slain while attacking it. Your League may use this Essence to perform a dark ritual to "Darken" your own units - reducing their need for food, increasing their strength, and improving their effectiveness in combat. Once you have taken a Beacon, you must begin rebuilding it with Resources. As it is rebuilt, each Beacon's Defensive Bonus; Dark Essence collection efficiency; Dark Essence Storage Capacity; and effective range of protection will increase - along with the range of unit types it can Darken.
  • Dark Essence/Darkening Units. Overview
    With the daily weakening of Eir and the slow death of our sun, only the Beacons stand between us and the coming night. Balur and his Marennon masters know this all too well, and even now they drive their Black Horse to occupy them. This must not come to pass or all shall be lost. Any League that captures a Beacon must defend it from increasingly powerful waves of the Black Horde (and the armies of rival Leagues). The battles will be brutal, but you will have one secret weapon...

    The strong enchantments woven into the foundations each Beacon have the power to trap and store the Dark Essence of all of Balur's spawn slain during the defense of your League's Beacons. Your League may use this Essence to perform a forbidden ritual to "Darken" your own units - imbuing them with a spark of the evil that grants Balur's forces their strength. This will reduce their need for food, increase their defensive and offensive statistics, and improve their effectiveness in combat. All Dark Essence reclaimed from fallen Black Horde units is stored within the Beacon where the battle took places.
  • Beacon Range
    The extent of influence a Beacon has on surrounding territory is determined by the Beacon's Range. This is calculated according to its upgrade level and proximity to adjoining Beacons controlled by the same League. This means that two Beacons of identical upgrade levels can have different Ranges. If a Beacon is positioned adjacent to one or more Beacons owned by the same League, it will have a higher range - so try and capture as many adjoining Beacons as possible. The total controlled territory of all the Beacons controlled by your League will be the sole factor determining your League's position in the League Rankings and influence on the Imperial Map.
  • Beacon Management
    Once a League has captured a Beacon, its Members must pool their resources towards upgrading it. Every League Member can contribute resources towards the Beacon's next upgrade level. The progress bar will display the League's collected contribution. Once the progress bar is full, the Beacon will upgrade to the next level and its range and power will increase. If a League's Beacon is captured, it automatically loses 1 Level an hour. If a League succeeds in re-capturing the Beacon within 60 minutes after it's been captured by another League, the Beacon will retain its current level.

    You can get information about your League's Beacon in your Grand Marshal's reports. Your Lord Steward will inform you on Resource deliveries to the Beacons.
  • Beacon Interaction (Map)
    Place your cursor over a Beacon on the Imperial Map to choose from a set of possible actions:

    - "Send Reinforcements" to a Beacon
    - "Conquer" - Send a force to capture a Beacon.
    - "Dispatch Spies" - Attempt to Spy upon a Beacon.
    - "To the Embassy" - Opens the Embassy window and allows you to view the stats of any Beacon your League currently holds by clicking the "Beacons" tab. You may also send Reinforcements to a desired Beacon from this window.
    - "Change scale" - Switches between the Imperial and Regular Map.

    Clicking on the Beacon's icon opens the Beacon Statistics window and offers you the following three tabs (if this Beacon is currently controlled by your League):

    "Beacon" where you can :
    - Send additional Resources and check the Beacon's upgrade progress
    - Monitor the amount of Dark Essence your League has gained from fallen Black Horde units
    - Redistribute Dark Essence to different Beacons

    "Garrison" where you can:
    - Send Reinforcements to a Beacon
    - View Units currently guarding a Beacon
    - Open the "Beacon" tab at your Embassy ("Show all Beacons")

    "Darkening" where you can:
    - Perform the "Darkening" ritual
    - View the "Darkening" History

    Use the Navigation Panel or Mouse Scroll from the Imperial or Regular Map to view a Beacon's pop-up action menu.

    If a Beacon is captured by the Enemy, all surviving Units guarding the Beacon will be returned to their Castles.
  • Beacon Interaction (Castle)
    To control a Beacon from the Embassy, your League must have captured at least one Beacon on the Map. Once you have control of one or more Beacons, go to the Embassy and open the "Beacon" tab. From here you can view information on the number and type of Units currently garrisoned at any Beacon occupied by your League. League Captains and Field Commanders can also use this interface to redistribute Dark Essence between the Beacons. Click on the Beacon's icon to view the Beacon on the Map. Click the button in the right-hand part on the screen to open the Beacon's stats window. From here you can add Resources towards its next upgrade level or resupply its Dark Essence. The Beacon control window is available at the Embassy only if you are already a Member of an existing League, or have created your own.

    You will receive battle reports on your League's Beacons in your Grand Marshal' reports. Your Lord Steward will keep you informed on Resource deliveries between your Castle and your League's Beacons.

    To control Reinforcements garrisoned at a Beacon, open the "Garrisons" tab. From here you can view, reinforce, or recall any Reinforcements you have stationed at Beacons captured by your League.
  • Coalition Standards
    Coalition Standards are special items, granted to Coalitions by Leonidas' advisory committee, that increase a Coalition's maximum membership limit up to a maximum of 150 members.

    Upon reaching level 50, Coalition Members will automatically begin receiving extra Coalition Standards for every 5th additional Level attained. The rate at which Standards are earned will increase over time:
    Level 50 – 1 Coalition Standard
    Level 55 – 2 Coalition Standards
    Level 60 – 3 Coalition Standards
    Level 65 – 4 Coalition Standards
    Starting from Level 70 – 5 Coalition Standards.

    To use these Standards and allow your Coalition to recruit extra members, go to the Embassy, open the "My Coalition" tab, and look in the "Expansion" section. From here you can view how many Coalition Standards you and your Coalition members currently have available, or use your Coalition Standards to increase your membership limit.

    Each additional Coalition Membership slot requires 20 Coalition Standards to be unlocked.
    All Coalition Members of level 50 or higher may contribute towards the expansion of the Coalition.
    All Coalition Standards have been retroactively applied to reflect current Experience Levels.
  • League Achievements
    League Achievements are optional challenges that require the combined efforts of all members within a League. Upon completion of each Achievement, a League will be rewarded with a League-wide bonus that will give them a significant edge over their competition in Stormfall, along with additional perks for each participating League Member. These may include Skull Runes, Units, permanent modifications to their Castle or Unit statistics, or other features.

    All League Achievements feature multiple levels. Upon completion of each Achievement Level, your League will be rewarded with increasingly larger bonuses. After completing the required number of Achievement Levels, each Achievement will automatically be certified ‘Gold'. When a League has completed all Achievements at the ‘Gold' rating, either the League Marshal or League Captain may take a screenshot of their Achievements (taken at the Embassy) and submit it to the Plarium support team to get a special reward.
  • Achievement Bonuses
    There are two kinds of bonuses for League Achievements - League Bonuses, and Individual Bonuses.

    League Bonuses
    These are awarded to a League collectively upon successful completion of a League Achievement. These bonuses can take the form of ranking point boosts in the League Rankings, or League-wide bonuses to Unit or Castle statistics for all participating League Members. League Bonuses earned while being a member of one League are non-transferable, and can not be retained upon leaving that League. League Members joining a League after it has earned an Achievement will not enjoy the benefits of any existing League Bonuses.

    Individual Bonuses
    These are your personal rewards for assisting your League in completing a League Achievement – these could take the form of Skull Runes, free Units, or special items. To claim your bonus, click on the highlighted "Claim Reward" button in the "My League" section of the Embassy once your League has successfully completed an Achievement. Individual Bonuses are one-time offers and, like League Bonuses, cannot be used once you've left the League in which you received it – so choose your side carefully!

    To view the list of League Achievements, along with their Terms and Bonuses, go the "My League" tab in the Embassy.
  • Coalition Attacks
    Coalition Attacks allow you and your fellow Coalition Members to arrange devastating attacks from up to three Coalition Members as you battle for conquering Hellas.

    Only Hegemons, Polemarchs, Commandants, and Standard-Bearers are empowered to organize and deploy Coalition Attacks and manage their Coalition Members' forces. A maximum of 3 Coalition Members can take part in a single Coalition Attack. Coalition Attacks may be used capture and control Pantheons, but can NOT be used to besiege or raid enemy Cities or eliminate Positions.

    Coalition Attack Mechanics

    Follow these steps to participate in a Coalition Attack:

    PREPARATION

    1. Designate a Hegemon, Polemarch, Commandant, and Standard-Bearer to coordinate and launch the Coalition Attack.
    2. Have all participating members select "Send Reinforcements" from any interface to reinforce the attack coordinator.
    3. Choose the OFFENSIVE Units required for the mission and click "Send".

    ATTACK

    Once the attack coordinator has received all Reinforcements needed, they may launch the attack by:

    1. Choosing the Pantheon to be raided and opening the "Raid" window.
    2. Selecting "Coalition Attack".
    3. Selecting the Coalition Members who will be participating in the Coalition Attack (only their Offensive Reinforcements will take part in a battle) and launching the Raid.

    Each member of a Coalition Attack will get a report on the outcome of each battle.

    Once you've sent Offensive Reinforcements to take part in a Colaition Attack, go to the War Council and open the "Tracking" tab to check current information about your Units location and movement.

    If you send your Units for a Coalition Attack all losses and Experience points will be proportionally distributed among those players who have taken part in the attack.

    The maximum number of Units that can be sent determined by the Force Limit of the attack coordinator. All reinforcing Units will continue to support by their home Cities throughout all steps of the Coalition Attack.
  • Coalition Diplomatic Status
    Hegemons and those they entrust with Diplomatic Privileges have the right to negotiate 5 distinct Diplomatic Statuses with other Coalitions.

    1. Neutral – All Coalitions begin with Neutral Status towards all other Coalitions. Coalitions with Neutral relations can still attack each other's Pantheons within normal attack limits.

    2. Ally – Allied Coalitions have publically professed their mutual respect and friendship, but are still able to attack each other's Pantheons within the normal attack limits.

    3. Enemy – Coalitions with Enemy Status have publically declared their hostility towards each other, but are still restrained to Pantheon attacks within normal attack limits.

    4. At Peace – Coalitions who have declared a State of Peace between each other are unable to attack one another's Pantheons.

    5. At War – Coalitions who have declared a State of War are not bound by any Attack Limits when attacking each other's Pantheons.

    NOTE: ONLY the Hegemon or those who have been entrusted with Diplomatic Privileges can change their Diplomatic Status with other Coalitions.

    CHANGING DIPLOMATIC STATUSES

    To change your Diplomatic Status with another Coalition: go to your Embassy, open the "Coalitions" tab, find the Coalition of your choice, click on the icon in the "Status" column and choose the desired Diplomatic Status from the pop-up menu. Once you have changed the Diplomatic Status, the other Coalition will receive a notification to accept or decline the new status. Once the other Coalition has accepted the Status change, the offer cannot be cancelled. You and your Coalition members will only see the new Diplomatic Status as active when the other Coalition has accepted the change.

    VIEWING REQUESTS

    Go to the Embassy, open the "My Coalition" tab and click "Diplomacy" to view all pending Diplomatic requests from other Coalitions.
  • Coalition Missions
    Coalition Missions are special operations that allow you to cooperate with your Coalition members to complete global objectives. All Coalition Missions are given at random, and each Coalition will have 24 hours to complete them. Participation is optional, however each completed Coalition Mission grants huge rewards to your Coalition. Each Mission features multiple phases. Upon completion of each phase of a Mission, your Coalition will be rewarded with increasingly larger Rewards. All Rewards received are stored at the Market, within the "Misc." tab.

    There are 6 Coalition Missions:

    1. Train Units: to complete this Mission, a Coalition must hire Units that are worth the indicated number of Power Points. NOTICE: You will NOT receive any Power Points for Units added to your current Unit production queues before your Coalition received the Mission.

    2. Engage Positions: to complete this Mission, a Coalition must earn the indicated number of Points by attacking or defending regular Positions. If your fellow Archons engage Campaign Mission Positions, the Points they earn will be added ONLY to their Ranking and won't help complete the Coalition Mission.

    3. Raid rival Cities: to complete this Mission, a Coalition must gain the specified amount of Resources from Raids.

    4. Complete Divine Quests: to complete this Mission, a Coalition must complete the required number of Divine Quests.

    5. Kill enemy Units: to complete this Mission, a Coalition must earn the required number of Points by destroying enemy Units.

    6. Downgrade Enemy Pantheons: to complete this Mission, a Coalition must earn Points by downgrading Enemy Pantheons.